Qualcomm’s Snapdragon XR2 platform takes aim at true mixed reality - thorntonbeeal1986
Qualcomm
Qualcomm will use its newly announced Snapdragon chips to lead another swing at the mixed realism market, adding 5G to the ruffle with the Snapdragon XR2 platform.
Announced at its Snapdragon Applied science Summit in Maui, Hawaii, Qualcomm said IT believes that the on-device horsepower of the recent Snapdragon chips, combined with the "abut fog" capabilities of the 5G connection, should be enough for true mixed reality: augmented reality in one context, and virtual reality in another.
Niantic, the developer behind the popular Pokemon Go game, symmetric announced a multi-year partnership to develop Land of Opportunity glasses based on the platform.
Qualcomm says the Snapdragon XR2 has the capacity to deliver 3K x 3K per eye, at 90 frames per arcsecond. (Before Qualcomm's presentation today, the companion was as wel touting 2.5K x 2.5K per oculus at 120 frames per second.) Instead, it can render 4K video at busy 120Hz, with additional HDR10/HDR10+ support. Qualcomm's also saying that the platform can support seven distinct cameras, tracking your head, face, the controller, and body, among others. Qualcomm isn't expression, just Moor Insights analyst Anshel Sag tells PCWorld it's a modified Snapdragon 865 inside it, with an mental image processor that supports the quadruplicate cameras.
Low-latency passthrough volition allow those cameras to offer a mixed-reality experience with a practical overlie across real number-creation objects, Qualcomm says. Instead, you'll be capable to lookout 360-stage videos with 8K resolution at 60 frames per second.
Qualcomm Qualcomm's XR2 concept design.
Qualcomm has a good line of descent in the blended-realness market. The elderly Snapdragon 835 (used in the Samsung S8 smartphone, among others) was the foundation for the Eye Quest, which PCWorld crowned with an Editor's Choice award. When Qualcomm announced its first XR1 weapons platform a couple of years ago, the company didn't really come right out and say it was supported the 835, though it is doing sol now. It appears that the XR1 was the foundation for Google's go-ahead version of its Deoxyephedrine AR headset, as asymptomatic as the Vuzix M400 enterprise smart specs. In tote up, over 30 XR platforms are powered by Snapdragon, accordant to Qualcomm. The XR1 will still be sold, explained Hugo Swart, the Qualcomm V.P. in charge of XR. Simply the XR2 will be the premium platform.
(Qualcomm also has proposed XR viewers, which uses a glass accessory, tethered to a phone in your pocket. "Boundless" XR use a radio tether to a PC, Swart said.)
Qualcomm's organism equally vague today. In briefing documents, Qualcomm didn't citation whether it was its new Snapdragon 865, 765, or 765G chip subjacent the XR2 platform, Beaver State which 5G modem it was using.
Nonetheless, Qualcomm made some impressive comparisons between the noncurrent platform and the unused: doubly the CPU operation, 4 times the video picture element throughput, a 6X betterment in the native resolution per heart, and AI performance of 15 TOPS—11 multiplication more than the older 835 weapons platform.
Qualcomm A drumhead of the Qualcomm Snapdragon XR2's eyeglasses.
Qualcomm's also expectable to talk more today about how its happening-chip AI engine can serve increased reality and other applications, such as recognizing objects, recognizing when an physical object is occluding other object, etc.. There's a dedicated computer vision processor, too. In one example, Qualcomm "cut" a dog, a redact, and a hardly a other objects in a living-room scene and ported them to a luau environment. Qualcomm's also touting its ability to recognize sounds, much American Samoa a baby's cry.
Hiren Bhinde, director of Qualcomm's XR products, explained that Qualcomm will trust AR and VR through low-latency camera passthroughs: you'll be able to wear an XR2 "VR" headset," but the camera passthrough will be able to "see" the real-world objects and let you see them, too. Qualcomm's announcing that the company will supply program APIs likewise as help customers pick out components as theatrical role of a reference designing.
This story was updated at 10:36 AM with extra details, includng the Niantic partnership.
Distinction: Because Qualcomm would provide destined information only via an in-person briefing in Hawaii, with no alternative venue in the continental United States or by realistic way, we acceptable the fellowship's offer to invite the flight and hotel in order to get the story.
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As PCWorld's senior editor, Tick focuses on Microsoft news and chip technology, among other beats. He has at one time transcribed for PCMag, BYTE, Slashdot, eWEEK, and ReadWrite.
Source: https://www.pcworld.com/article/398471/qualcomms-snapdragon-xr2-platform-takes-aim-at-true-mixed-reality.html
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